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Edith Counter Obsidia |
Edith vs Obsidia — When Defense Falls Short
In a game where damage, timing, and spacing decide victory, Edith, the Tank/Marksman hybrid, seems like a logical pick against diving threats like Obsidia. With strong crowd control, early durability, and a transforming Ultimate, she should, in theory, stall aggressive Fighters.
But in real combat scenarios? That theory falls apart.
Ranked #1 among the weakest counters to Obsidia, Edith is unable to match the high-mobility burst loops and cooldown pressure of Obsidia. Her tools are reactive and slow, while Obsidia thrives in tempo control and damage uptime.
This blog breaks down why Edith struggles, how she performs across key metrics, and why her kit, despite its utility, falls flat in countering Obsidia in 1v1 or jungle-heavy metas.
CLICK HERE: 👉🏽 Obsidia Top 12 Weak Counter Marksmen Analysis
💥 Burst Damage (0.80 / 2.0): Inconsistent and Underwhelming
Edith has some burst in the early game, particularly through:
- Overload Passive — releases chain lightning on skill use
- Primal Wrath (Ultimate) — transforms her into a gunner, enhancing basic attacks
But this burst is front-loaded and easily avoided by mobile targets like Obsidia, who can:
- Blink or dash out mid-combo
- Zone Edith with Blade Surge
- Turn the tables once Edith’s Ult expires
❌ Key Issue: Edith can’t front-load enough damage to threaten Obsidia before Obsidia turns aggressive with cooldown resets and spell vamp.
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Edith Counter Obsidia Full Raw Score Breakdown and Matchup Performance in Mobile Legends |
🔁 Sustained DPS (0.85 / 2.0): Marksman Mode Can’t Keep Up
Edith’s Primal Wrath allows her to:
- Temporarily switch to a Marksman form
- Gain ranged auto-attacks with decent scaling
However, her scaling is lower than core damage dealers, and Obsidia has better sustain in drawn-out trades.
Why It Falls Short:
- DPS only happens during Ultimate
- Auto-attack animation is clunky and range-limited
- If Obsidia survives the first 3 seconds, Edith’s DPS ends
🧠 Pro Tip: In 1v1 scenarios, Obsidia usually wins the trade unless heavily behind.
CLICK HERE: 👉🏽 Obsidia Top 10 Strong Counter Marksmen Analysis
🌀 Mobility (0.50 / 1.5): The Root of Her Downfall
Mobility is one of the most critical metrics in the matchup versus Obsidia.
Edith lacks:
- Dashes
- Blinks
- Invulnerability frames
Obsidia, on the other hand, can:
- Blink through terrain
- Charge at will with Blade Surge
- Kite or retreat during cooldowns
🚨 Tactical Consequence: Edith becomes zone-locked. Obsidia can engage, retreat, or bait her into traps without fear of a chase.
🧪 Anti-Sustain (0.30 / 1.5): Lacks Tools to Stop Spell Vamp Builds
Obsidia can build:
- Bloodlust Axe
- Oracle
- Dominance Ice + Regen talents
Edith has:
- No anti-heal skills
- No burst to punish early healing
- No item synergy that forces short fights
Without allies building Sea Halberd or Dominance Ice, Edith is helpless to stop Obsidia from healing mid-fight and resetting.
⚠️ Critical Flaw: Edith’s damage doesn’t “stick.” Obsidia shrugs it off with sustain and returns to full HP.
🧱 Crowd Control (0.95 / 1.0): Strong, but Not Enough to Lock Down Obsidia
This is Edith’s best category. Her CC kit includes:
- Knockback
- AoE slow
- Single-target stun
However, Obsidia’s mobility nullifies a lot of this, especially if:
- CC is skillshot-based and easily dodged
- CC duration is too short for team follow-up
- Edith misses a key skill (which ends her pressure)
✅ Strength: If Edith catches Obsidia mid-dive with her stun or slow, it buys her a few seconds.
❌ Weakness: Obsidia often re-engages before Edith’s cooldowns come back.
CLICK HERE: 👉🏽 Obsidia Strong And Weak Counter Marksmen Analysis
⏱️ Cooldown & Mana Efficiency (1.15 / 2.0): Decent, But Doesn’t Match Obsidia’s Tempo
Edith has:
- Short-to-medium cooldowns
- Tank form that’s low-mana dependent
- Decent uptime in teamfights
However:
- Primal Wrath (her Ultimate) is a key damage window and has a long cooldown
- Marksman form requires setup and has limited time
- She can’t keep fighting while waiting for cooldowns — unlike Obsidia, who thrives in repeated skirmishes
⚠️ Edith’s cooldown pacing is not suited for fast duels or back-to-back skirmishes.
⚖️ Summary: Edith is Built for Team Play, Not Duel Defense
Edith is a great utility pick in structured matches:
- She zones with CC
- Soaks up frontline damage
- Offers temporary DPS in objective fights
But against a hyper-flexible fighter like Obsidia?
- Her damage is too low
- Her mobility is nonexistent
- Her trades are one-sided unless Obsidia makes a mistake
She can’t chase, can’t escape, and can’t punish.
❓ FAQ
Q: Why is Edith the weakest counter to Obsidia in Mobile Legends?
A: Edith lacks the burst, DPS, and mobility to punish Obsidia effectively. While she has strong CC, Obsidia’s evasiveness makes it hard to land consistently.
Q: Can Edith ever win against Obsidia?
A: Only in very specific team scenarios where Obsidia is crowd-controlled by others or overcommits. In pure duels or small skirmishes, Edith is easily outpaced.
Q: How should Edith be played if facing Obsidia?
A: Play defensively. Focus on peeling for teammates, using CC to slow dives, and avoid isolated fights. Build tanky with cooldown reduction and utility.
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🧱 Conclusion: Edith is Durable, but Outclassed
Edith is built for structured team play, not high-speed duels or tempo-driven fights. Her tankiness and CC are useful but only if someone else on the team can finish what she starts. When it comes to directly countering Obsidia, Edith falls short in every category that matters most: damage, mobility, and pressure.
❌ Final Verdict: Edith can’t kill Obsidia, can’t escape Obsidia, and can’t chase Obsidia. She’s a reactive wall, not an active threat.
💬 Do you still use Edith vs Obsidia? Tell us how you build her or what matchups work best!
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