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How To Counter Suyou Using Granger

How To Counter Suyou Using Granger
Granger versus Suyou

Battlefield Analysis: Suyou vs Granger

To analyze the matchup between Suyou and Granger without using any items, we will compare their skills, damage outputs, and effectiveness in battle based on their abilities.

Character Overview

Suyou (Fighter / Assassin)

Granger (Marksman)

  • Passive: Gains crit on every 6th bullet; basic attacks have increased damage scaling.
  • Skills:
    • Rhapsody: Burst damage with continuous shots.
    • Rondo: Mobility and increased damage on basic attacks.
    • Death Sonata: High burst damage with a scaling effect based on the target's lost HP.

Assumptions

  • We will analyze using typical base values for physical attack damage (e.g., 100 for each hero) and level scaling.
  • The calculations will not include additional modifiers such as critical hits or specific enemy conditions.

Damage Calculations

Suyou

  1. Blade Surge (Hold)

    • Damage: 250 + (100% * 100) = 250 + 100 = 350
    • Stun Duration: 0.6s (control effect)
  2. Soul Sever (Tap)

    • Damage: 300 + (200% * 100) + 20% of the target's lost HP.
    • Assume the target is at 50% HP, lost HP = 50 → 20% of 50 = 10
    • Total Damage: 300 + 200 + 10 = 510
  3. Evil Queller (Tap)

    • Damage: 420 + (120% * 100) = 420 + 120 = 540
    • Slow Effect: Reduces enemy movement speed by 30% for 1.5s.

Granger

  1. Rhapsody (Burst)

    • Damage per shot: 35 + (70% * 100) = 35 + 70 = 105
    • Assuming Granger can hit 5 shots before needing to reload (normal burst scenario):
    • Total Damage: 105 * 5 = 525
    • Total Damage to Creeps: 525 + 120 = 645 (not applicable in this matchup).
  2. Rondo

    • Extra Damage on next 2 Basic Attacks: (25% extra damage per shot)
    • Total Damage from next 2 attacks (assuming base attack damage is 50 + 110% Total Physical Attack):
      • Basic Attack Damage: 50 + (110% * 100) = 50 + 110 = 160
      • Extra Damage: 160 * 0.25 = 40
    • Damage per shot after Rondo: 160 + 40 = 200
    • Total Damage from 2 attacks: 200 * 2 = 400.
  3. Death Sonata (Burst)

    • Damage: 80 + (70% * 100) + 12% of the target's lost HP.
    • Assume the target is at 50% HP, lost HP = 50 → 12% of 50 = 6
    • Total Damage: 80 + 70 + 6 = 156 (per shot).
    • Total Damage for 3 shots: 156 * 3 = 468.

Total Damage in a Single Burst

  • Suyou Total Damage (Best Case)

    • Blade Surge + Soul Sever + Evil Queller = 350 + 510 + 540 = 1400.
  • Granger Total Damage (Best Case)

    • Rhapsody + Rondo + Death Sonata = 525 + 400 + 468 = 1393.

Conclusion

Based on the analysis of their skills and potential damage outputs:

  • Suyou has the edge in terms of total damage output in this scenario (1400) compared to Granger's (1393).
  • Granger's ability to deal continuous damage with Rhapsody and the burst from Death Sonata provides him with significant damage potential.
  • Suyou's crowd control from Blade Surge and overall damage in Evil Queller could turn the tide, especially with a potential stun effect.

Final Assessment

In a direct battle without items, Suyou is likely to prevail against Granger due to his higher total damage output (1400) and crowd control capabilities. Granger's damage is close, but Suyou's ability to stun and his overall damage could give him the upper hand in securing a victory.

Suyou offers a dynamic playstyle in Mobile Legends, allowing players to switch between Mortal and Immortal forms to adapt to any situation. Whether you're comparing;

Suyou's abilities against Fighters,

Suyou's abilities against Marksmen,


These guides and tutorials will give you an edge in every match-up. Dive into these strategy-focused articles to refine your mastery of Suyou’s unique skill set and maximize his versatility on the battlefield.

What do you think about Suyou's potential in the game? Share your thoughts below, and don’t forget to follow my blog, subscribe to my email list for the latest updates, and spread the word with your fellow gamers!

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