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How To Counter Lukas Using Sun

 

How To Counter Lukas Using Sun
Lukas versus Sun

Lukas vs Sun: Head-to-Head Analysis (No Items)

Let’s analyze the battle scenario between Lukas and Sun, considering their skills, damage outputs, and survivability without using any items.

1. Skill Damage Computation

Lukas’ Skills Recap (as analyzed previously):

  1. Flash Step → Flash Strike (Enhanced)

    • Damage: 60+(125% of 250)=372.5 Physical Damage60 + (125\% \text{ of } 250) = 372.5 \text{ Physical Damage}
  2. Flash Combo with 2 Vigor Stacks (Pulverize + Spins)

    • Pulverize Damage: 300+(120% of 250)=600 Physical Damage300 + (120\% \text{ of } 250) = 600 \text{ Physical Damage}
    • Spin Damage (3 hits): 3×(100+50% of 250)=675 Physical Damage3 \times (100 + 50\% \text{ of } 250) = 675 \text{ Physical Damage}
    • Total for Flash Combo: 600+675=1,275 Physical Damage600 + 675 = 1,275 \text{ Physical Damage}
  3. Shockwave Blast (Initial Blast + 3 Aftershocks)

    • Initial Blast: 300+(100% of 250)=550 Physical Damage300 + (100\% \text{ of } 250) = 550 \text{ Physical Damage}
    • Aftershocks: 3×[80+(25% of 250)]=427.5 Physical Damage3 \times [80 + (25\% \text{ of } 250)] = 427.5 \text{ Physical Damage}
    • Total for Shockwave Blast: 550+427.5=977.5 Physical Damage550 + 427.5 = 977.5 \text{ Physical Damage}

Total Potential Damage Output for Lukas:

  1. Flash Strike: 372.5
  2. Flash Combo: 1,275
  3. Shockwave Blast: 977.5

Total Damage:

372.5+1,275+977.5=2,625 Physical Damage372.5 + 1,275 + 977.5 = 2,625 \text{ Physical Damage}

Sun’s Skills Recap:

  1. Passive Skill: Simian God

    • Reduces enemy's physical defense by 4% per stack (up to 10 stacks, total 40% reduction).
    • Recovers 50% of the Doppelganger's Physical Attack as HP for every hit.
  2. First Skill: Endless Variety

    • Assume average damage:
    Average Damage=200+4002+(40% of 250)=300+100=400 Physical Damage\text{Average Damage} = \frac{200 + 400}{2} + (40\% \text{ of } 250) = 300 + 100 = 400 \text{ Physical Damage}
    • Summons a Doppelganger that inherits 40%–55% of Sun's attributes.
  3. Second Skill: Swift Exchange

    • Assume average damage:
    Average Damage=400 (same calculation as Endless Variety)\text{Average Damage} = 400 \text{ (same calculation as Endless Variety)}
    • Summons another Doppelganger.
  4. Third Skill: Instantaneous Move

    • Assume average damage:
    Average Damage=170+3202+(40% of 250)=245+100=345 Physical Damage\text{Average Damage} = \frac{170 + 320}{2} + (40\% \text{ of } 250) = 245 + 100 = 345 \text{ Physical Damage}
  5. Ultimate: Clone Techniques

    • Summons a Doppelganger that lasts 12 seconds and inherits 70%–100% of Sun's attributes.
    • For calculations, let’s assume a midpoint for damage output from the Doppelganger:
    Assumed Total Damage from Ultimate=70% of Sun’s Attack=0.7×250=175 Physical Damage\text{Assumed Total Damage from Ultimate} = 70\% \text{ of Sun’s Attack} = 0.7 \times 250 = 175 \text{ Physical Damage}

Total Potential Damage Output for Sun (with Doppelgangers):

  1. Endless Variety: 400
  2. Swift Exchange: 400
  3. Instantaneous Move: 345
  4. Ultimate Damage: 175 (Doppelganger Attack)

Total Damage Without Considering Stacks and Healing:

400+400+345+175=1,320 Physical Damage400 + 400 + 345 + 175 = 1,320 \text{ Physical Damage}

2. Survivability Comparison

  • Lukas:

    • Gains Resolve and can heal while in Beast Form.
    • Has strong burst potential and can recover health through his skills.
  • Sun:

    • Reduces the enemy's physical defense by 40% with his passive.
    • Gains healing from Doppelganger's damage, providing sustainability.

3. Skill Utility and Crowd Control (CC)

  • Lukas:
    • Has strong burst damage and crowd control through Flash Combo and Shockwave Blast.
  • Sun:
    • Can control the battlefield with multiple Doppelgangers and has abilities to deal consistent damage over time.

4. Battle Simulation and Outcome Prediction

  1. Engage:

    • Sun activates Endless Variety, dealing 400 Total Damage.
    • Lukas responds with Flash Step → Flash Strike, dealing 372.5 Physical Damage.
  2. Damage Exchange:

    • Sun follows up with Swift Exchange, dealing 400 Total Damage.
    • Lukas retaliates with Flash Combo, dealing 1,275 Physical Damage.
  3. Passive Effect Activation:

    • Sun's Passive triggers, reducing Lukas's physical defense by 4% per stack (up to 10 stacks), assuming 2 stacks for the early game:
    2×4%=8% Defense Reduction2 \times 4\% = 8\% \text{ Defense Reduction}
    • Doppelganger's attack on Lukas would also allow Sun to heal.
  4. Lukas can then use Shockwave Blast for a final burst of 977.5 Physical Damage.


Final Health Status

  • Lukas Total Damage Taken:
400+1,275=1,675 Total Damage400 + 1,275 = 1,675 \text{ Total Damage}
  • Sun Total Damage Taken:
372.5+2,625=2,997.5 Total Damage372.5 + 2,625 = 2,997.5 \text{ Total Damage}

Conclusion: Lukas or Sun Prevails?

  • Lukas has significant burst damage capabilities with the potential to outpace Sun’s healing.
  • However, Sun’s passive allows him to reduce Lukas’s defense and sustain through Doppelganger attacks, providing him with healing.

Overall Outcome:

  • If Sun can effectively utilize his Doppelgangers and maintain a steady output of damage while reducing Lukas's defenses, he could turn the tide in his favor.
  • However, Lukas's ability to burst and control the fight can allow him to take down Sun quickly if he plays aggressively.

Ultimately, this battle could go either way depending on the timing of skill usage and positioning. Lukas has the upper hand with burst potential, while Sun has the advantage in sustained damage and healing.

In summary, Lukas is a versatile Fighter in Mobile Legends, equipped with a unique skill set that includes powerful combos and strategic abilities. For those eager to dive deeper, check out our comprehensive guides on how Lukas fares against different roles:

Lukas Versus Fighters:

HOW TO COUNTER LUKAS USING YU ZHONG

Each article provides detailed tutorials on mastering Lukas's skills and offers insights into his performance in the current meta.

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