Skip to main content

Chou Counter Suyou Base Damage Skills Analysis : Guide And Tutorial Mobile Legends Bang Bang

Mobile Legends Chou vs Suyou counter guide – how to counter Suyou using Chou’s crowd control, base damage skills, and combos in ranked gameplay
Suyou versus Chou

To determine who would prevail between Suyou and Chou in a 1v1 battle without items, let's break down their skills, base damage, and key advantages. Then, I will calculate the total damage each can output in a full combo, as well as consider other relevant factors like crowd control, mobility, and survivability.

Key Factors to Consider:

1.     Crowd Control: Both heroes have crowd control (CC) abilities that can disrupt the other. Chou has a knock-up with his 1st skill and knock-back from his ultimate. Suyou has a stun with his hold-cast 1st skill.

2.     Mobility: Both heroes are highly mobile, but Chou has the edge with his 2nd skill's control immunity, allowing him to dodge critical CCs.

3.     Survivability: Suyou has damage reduction from his passive (especially in his hold-cast forms), while Chou has a shield from his 2nd skill that provides temporary protection.

Now, let's calculate their damage potential using their base skill damage.


Suyou’s Damage Calculation:

1. First Skill – Blade Surge (Tap):

·        First hit: 150 base damage

·        Second hit: 300 base damage

·        Total: 450 base damage

2. Second Skill – Soul Server (Tap):

·        290 base damage

3. Ultimate Skill – Evil Queller (Tap):

·        280 base damage

Suyou's Total Damage (Tap Cast Combo):

·        Blade Surge (Tap): 450 base damage

·        Soul Server (Tap): 290 base damage

·        Ultimate (Tap): 280 base damage

·        Total Tap Combo: 1020 base damage


Chou’s Damage Calculation:

1. First Skill – Jeet Kune Do:

·        1st hit: 180 base damage

·        2nd hit: 180 base damage

·        3rd hit (knock-up): 180 base damage

·        Total: 540 base damage

2. Second Skill – Shunpo:

·        No direct damage, but provides a shield for 350 base HP at max level.

3. Ultimate – The Way of Dragon:

·        Initial kick: 400 base damage

·        Follow-up damage: 480 base damage

·        Total: 880 base damage

Chou's Total Damage (Combo):

·        Jeet Kune Do (3 hits): 540 base damage

·        Ultimate (2 hits): 880 base damage

·        Total Combo Damage: 1420 base damage


Other Key Considerations:

1. Suyou’s Hold-cast Skills:

·        If Suyou uses his hold-cast skills, his survivability increases with damage reduction (20% base from passive + additional % based on physical attack).

·        His damage will increase from his hold-cast second skill, but the total would still likely not outscale Chou’s combo, especially because his survivability is based on reduction, not raw healing.

2. Chou’s Shield and CC Immunity:

·        Shunpo (2nd skill): The shield gives Chou an edge in absorbing part of Suyou’s damage, especially when timed well.

·        The control immunity from Shunpo allows Chou to avoid Suyou’s stuns or slows, giving him a high chance to land his full combo.

3. Crowd Control (CC):

·        Chou has a reliable knock-up (from his 1st skill) and a displacement/knockback from his ultimate. This can heavily disrupt Suyou’s combo.

·        Suyou’s hold-cast 1st skill has a 0.5-second stun, but Chou can avoid it with Shunpo.


Damage Summary:

·        Suyou's Tap Combo Damage: 1020 base damage

·        Chou's Combo Damage: 1420 base damage


Analysis:

·        Damage Advantage: Chou has a clear advantage in raw damage, with 1420 base damage compared to Suyou’s 1020. Even if Suyou uses his hold-cast versions, his total damage still likely won't surpass Chou’s full combo.

·        Crowd Control and Disruption: Chou’s knock-up and displacement make him more effective at controlling the fight. The ability to dodge Suyou’s CC with Shunpo further tilts the battle in Chou’s favor.

·        Survivability: While Suyou’s passive offers some damage reduction, Chou’s shield from Shunpo can absorb more damage directly, and his control immunity can prevent him from getting stunned.

Conclusion:

In a 1v1 scenario without items, Chou is more likely to prevail against Suyou. Chou's higher burst damage, superior crowd control, and ability to negate Suyou’s CC and damage with Shunpo make him a stronger pick in this match-up. While Suyou can mitigate some damage with his passive, it is not enough to compensate for Chou’s overwhelming combo potential.

Suyou offers a dynamic playstyle in Mobile Legends, allowing players to switch between Mortal and Immortal forms to adapt to any situation. Whether you're comparing;

Suyou's abilities against Fighters,

Suyou's abilities against Marksmen,


These guides and tutorials will give you an edge in every match-up. Dive into these strategy-focused articles to refine your mastery of Suyou’s unique skill set and maximize his versatility on the battlefield.

What do you think about Suyou's potential in the game? Share your thoughts below, and don’t forget to follow my blog, subscribe to my email list for the latest updates, and spread the word with your fellow gamers!



Comments

SUBSCRIBE

Popular posts from this blog

Mastering Zetian in Mobile Legends: Skill Breakdown, Combos, Counter and Gameplay Tips

The Land of Dawn welcomes a new mage hero  ZETIAN , a phoenix-wielding magic powerhouse who offers high crowd control, area damage, and incredible team fight potential. ZETIAN is not just a flashy caster; she is a strategic zone controller designed to excel against multiple hero roles. In this ZETIAN Hero Guide and Strategy Tutorial , we’ll explore her skillset, best builds, and dissect her performance against every role in Mobile Legends. Whether you're looking for a build guide or strategies on how to counter specific roles, this blog has you covered. ZETIAN Skill Overview Before diving into role-based matchups, let’s understand what makes ZETIAN such a game-changer. Passive – Celestial Robe When hitting enemies with skills, ZETIAN creates a shield and slows enemies. If the shield is broken, it deals AoE damage and stuns nearby targets. First Skill – Phoenix Strike Fires a projectile that explodes on impact, dealing damage and applying burn over time. Second Skill – Phoenix Desce...

Mastering Obsidia in Mobile Legends: Skill Breakdown, Combos, Counter and Gameplay Tips

Obsidia Combo Guide and Counters Who is Obsidia in Mobile Legends? Obsidia is Mobile Legends’ 130th hero, introduced in 2025 as a burst DPS controller with scaling power through her passive Bone Shard system. Designed to counter dive comps and punish overextensions, Obsidia thrives in mid-to-late game skirmishes with the right positioning and timing. Her kit includes: Bone Needle : A line skill that deals increasing damage based on collected shards. Shadowmeld : Grants mobility and stealth, perfect for repositioning or diving. Hunt of Bone (Ultimate) : A deadly tether combo that pulls enemies and deals bonus damage. With versatile control, burst, and mobility tools, Obsidia adapts well to various matchups  but how does she perform against each role in Mobile Legends? Let’s break it down. 🎮 Obsidia Analysis Against Marksmen Marksmen are Obsidia’s favorite prey  low HP, low mobility ? Perfect. Strengths: Burst + Stealth lets her assassinate backliners. Bone Shard reset let...

How To Counter Lukas Using Thamuz

Lukas versus Thamuz Lukas vs Thamuz: Head-to-Head Analysis (No Items) To determine who would prevail between Lukas and Thamuz in a battle without using any items, we will analyze their skills, calculate their damage outputs, and assess their survivability at level 15. Lukas Skills Overview Passive - Hero's Resolve : Gains 1.25 Resolve per second (averaging). After 10 seconds = 12.5 Resolve. Needs 100 Resolve to activate Unleash the Beast . First Skill - Flash Combo : Damage = 300 + (120% of Total Physical Attack). Assuming Lukas has 200 Total Physical Attack: Damage = 300 + (240) = 540 Damage . Second Skill - Flash Step : Damage = 60 + (125% of Total Physical Attack). Damage = 60 + (250) = 310 Damage . Ultimate Skill (A) - Unleash the Beast : Damage = 300 + (100% of Total Physical Attack). Damage = 300 + (200) = 500 Damage . Aftershocks = 3 hits of 80 + (25% of Total Physical Attack) each. Damage = 80 + (50) = 130 Damage per hit , totaling 390 Damage . Total Damage by Lukas Total...