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How To Counter Lukas Using Phoveus

  Lukas versus Phoveus Lukas vs Phoveus: Head-to-Head Analysis (No Items) Let's analyze the battlefield scenario between Lukas and Phoveus without using any items. We'll compute their damage outputs, survivability, and utility in the battle. 1. Skill Damage Computation Lukas’ Skills Recap: Flash Step → Flash Strike (Enhanced) Damage: 60 + ( 125 %  of  250 ) = 60 + 312.5 = 372.5  Physical Damage 60 + (125\% \text{ of } 250) = 60 + 312.5 = 372.5 \text{ Physical Damage} Flash Combo with 2 Vigor Stacks (Pulverize + Spins) Pulverize Damage: 300 + ( 120 %  of  250 ) = 300 + 300 = 600  Physical Damage 300 + (120\% \text{ of } 250) = 300 + 300 = 600 \text{ Physical Damage} Spin Damage (3 hits): 3 × ( 100 + 50 %  of  250 ) = 3 × ( 100 + 125 ) = 3 × 225 = 675  Physical Damage 3 \times (100 + 50\% \text{ of } 250) = 3 \times (100 + 125) = 3 \times 225 = 675 \text{ Physical Damage} Total for Flash Combo: 600 + 675 = 1 , 275 ...

How To Counter Suyou Using Melissa

  Melissa versus Suyou Suyou vs Melissa: Head-to-Head Analysis (No Items) In this matchup, we have Suyou (Fighter/Assassin) versus Melissa (Marksman) . Suyou focuses on burst damage, mobility, and sustain , while Melissa leverages CC, area control, and scaling damage . We will analyze their skills, damage output, sustain potential, and overall effectiveness in combat. Damage and Skill Computation Suyou’s Skills: Blade Surge (Tap Mode) – Mobility + Damage First Slash : 250 Physical Damage Follow-up Slash : 375 Physical Damage Total Damage : 625 Physical Damage Soul Sever (Tap Mode) – AOE + Lost HP Scaling Base Damage : 300 Physical Damage Bonus : 20% of the target's Lost HP Evil Queller (Tap Mode) – Burst + Slow Damage : 420 Physical Damage Effect : Reduces Movement Speed by 30% for 1.5s Total Burst Potential (Tap Mode) : 625 + 300 + 420 + 20 %   of Lost HP = 1 , 345 + 20 %   of Lost HP 625 + 300 + 420 + 20\% \, \text{of Lost HP} = 1,345 + 20\% \, \text{of Lost ...

How To Counter Lukas Using Yin

Lukas versus Yin Lukas vs Yin: Head-to-Head Analysis (No Items) Let's analyze the battle scenario between Lukas and Yin without using any items. We will compute their damage outputs, survivability, and skill utility to determine who would prevail in this matchup. 1. Skill Damage Computation Lukas’ Skills Recap: Flash Step → Flash Strike (Enhanced) Damage: 60 + ( 125 %  of  250 ) = 60 + 312.5 = 372.5  Physical Damage Flash Combo with 2 Vigor Stacks (Pulverize + Spins) Pulverize Damage: 300 + ( 120 %  of  250 ) = 300 + 300 = 600  Physical Damage Spin Damage (3 hits): 3 × ( 100 + 50 %  of  250 ) = 3 × ( 100 + 125 ) = 3 × 225 = 675  Physical Damage Total for Flash Combo: 600 + 675 = 1 , 275  Physical Damage Shockwave Blast (Initial Blast + 3 Aftershocks) Initial Blast: 300 + ( 100 %  of  250 ) = 300 + 250 = 550  Physical Damage Aftershocks: 3 × [ 80 + ( 25 %  of  250 ) ] = 3 × ( 80 + ...

How To Counter Lukas Using Yu Zhong

Lukas versus Yu Zhong Lukas vs Yu Zhong: Head-to-Head Analysis (No Items) Let's analyze the potential battle scenario between Lukas and Yu Zhong based on their skills, damage outputs, and survivability without using any items. 1. Skill Damage Computation Lukas’ Skills Recap: Flash Step → Flash Strike (Enhanced) Damage: 60 + ( 125 %  of  250 ) = 60 + 312.5 = 372.5  Physical Damage 60 + (125\% \text{ of } 250) = 60 + 312.5 = 372.5 \text{ Physical Damage} Flash Combo with 2 Vigor Stacks (Pulverize + Spins) Pulverize Damage: 300 + ( 120 %  of  250 ) = 300 + 300 = 600  Physical Damage 300 + (120\% \text{ of } 250) = 300 + 300 = 600 \text{ Physical Damage} Spin Damage (3 hits): 3 × ( 100 + 50 %  of  250 ) = 3 × ( 100 + 125 ) = 3 × 225 = 675  Physical Damage 3 \times (100 + 50\% \text{ of } 250) = 3 \times (100 + 125) = 3 \times 225 = 675 \text{ Physical Damage} Total for Flash Combo: 600 + 675 = 1 , 275  Physical Dama...

How To Counter Suyou Using Clint

  Clint versus Suyou Suyou vs. Clint: Combat Analysis and Computation (No Items) This matchup compares Suyou (Fighter/Assassin) , an agile and burst-heavy hero, with Clint (Marksman) , who relies on sustained burst damage and penetrating attacks from his passive. We’ll assess who has the edge through burst damage , survivability , and mobility to determine who will likely win. Damage Computation Suyou’s Skills (Tap-Cast for Max Burst Potential): Blade Surge (Tap Mode) – Mobility + Burst First Slash : 250 + 100% Extra Physical Attack Second Slash : 375 + 150% Extra Physical Attack Total: 625 + 250 %   Extra Physical Attack 625 + 250\% \, \text{Extra Physical Attack} 625 + 250% Extra Physical Attack Soul Sever (Tap Mode) – AOE Burst + Lost HP Scaling Damage : 300 + 200% Extra Physical Attack + 20% of target’s Lost HP Total: 300 + 200 %   Extra Physical Attack + 20 %   Lost HP 300 + 200\% \, \text{Extra Physical Attack} + 20\% \, \text{Lost HP} ...

How To Counter Suyou Using Bruno

  Bruno versus Suyou Suyou vs. Bruno: Combat Analysis and Computation (No Items) This matchup pits Suyou (Fighter/Assassin) against Bruno (Marksman) . Suyou excels at burst damage, mobility, and sustain , while Bruno is a crit-based marksman with CC and bouncing burst damage . The key questions are: can Suyou’s burst combo eliminate Bruno quickly , or will Bruno’s consistent damage and critical hits overwhelm Suyou? Damage Computation Suyou’s Skills (Tap-Cast for Max Burst Potential): Blade Surge (Tap Mode) – Mobility + Burst First Slash : 250 (+100% Extra Physical Attack) Physical Damage Second Slash : 375 (+150% Extra Physical Attack) Physical Damage Total : 625 + 250 %   Extra Physical Attack 625 + 250\% \, \text{Extra Physical Attack} 625 + 250% Extra Physical Attack Soul Sever (Tap Mode) – AOE + Lost HP Scaling Damage : 300 (+200% Extra Physical Attack) Physical Damage + 20% of Bruno’s Lost HP Total : 300 + 200 %   Extra Physical Attack + 20...

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